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Realm Racer

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Devlog

  • Devlog #3: Main menu, Game Over and Replay
    November 11, 2018 by sscelrel#3D, #Android, #Godot, #Blender, #Mobile
    Decided to do this once every two weeks, because some weeks I have a lot of work and have minimal time to make big progress. Last week was one of those weeks. That aside, in the last two weeks I made... Continue reading
  • Devlog #2: UI, Cover Art, and some Rotation
    October 28, 2018 by sscelrel#3D, #Blender, #Godot, #Mobile, #Android, #Tools
    This week I did some work to create official cover art for the game, as well as some tweaks to the interface and gameplay. First, you get the most recent gif: Cover Art You may or may not have noticed... Continue reading
  • Current State of Realm Racer
    October 20, 2018 by sscelrel
    2
    #Godot, #JMonkeyEngine, #Mobile, #3D, #Android
    I figure I've gone long enough building this game in the dark, so this is the first post of (hopefully) many detailing the progression of Realm Racer. Realm Racer is a mobile 3D infinite runner, but... Continue reading
  • Post #1 -- Testing
    October 15, 2018 by sscelrel
    Think I'll be using this for future posts... Continue reading
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